AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Luxembourg - Q1 2024
In Q1 2024, Luxembourg's top 5 boxing games saw varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
During the first quarter of 2024, the performance of the top 5 boxing games on a unified platform in Luxembourg varied significantly, according to Sensor Tower data.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS exhibited fluctuating metrics. Weekly revenue peaked at around $29 in the week of February 19, with another notable increase to $26 in mid-March. Downloads showed a steady rise, peaking at 77 in the last week of January. Active users also saw growth, reaching 226 in the second week of March.
Arm Wrestling Master by GOODROID,Inc. maintained consistent download figures, averaging around 50 per week, with a peak of 60 in the last week of March. Active users remained stable, fluctuating between 200 and 270 throughout the quarter.
Real Boxing 2 from Vivid Games S.A. saw varied weekly revenue, peaking at $46 at the start of January and experiencing another high of $31 in mid-March. Downloads were relatively steady, peaking at 60 in late January. Active users showed positive growth, reaching 103 in mid-March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a significant surge in downloads, jumping to 104 in the first week of March. Active users mirrored this trend, peaking at 168 in the same week.
Gym Heros: Fighting Game from Fighting Arena showed moderate download and active user figures, with downloads peaking at 47 in mid-March and active users reaching 65 in the same period.
For more detailed insights and trends, visit Sensor Tower.